
Negative height viewports flip y-axis intepretation.Delayed input layout and vertex buffer alignment validation.Support for copying between different dimensions of textures.Fix crash in ResolveQueryData due to race condition.Fix deadlock in debug layer while validating placed resource virtual addresses.Fix false Object Deleted While Still in Use errors from debug layer.Fixes bug in GBV to skip bounds checks on static descriptors already bounds-checked on the CPU timeline.Dynamic Pipeline State: Depth Bias, IB Strip Cutįixes a device creation failure on WARP (Microsoft Basic Render) in Windows Server 2022.

Independent Front/Back Stencil Refs and Masks.


Fixed state corruption causing incorrect programmable sample positions validation during ExecuteCommandList.See here for more info about this preview release Visit the DirectX Landing Page for more resources for DirectX developers. We also have a Getting Started Guide with detailed info for developers who want to integrate Agility SDK support into their engine. Welcome to the DirectX 12 Agility SDK landing page where you’ll find links to Agility SDKs and other helpful info.Ĭheck out our Announcement blog and Game Stack Live talk.
